![]() Another application of the interaction between a robot and children in an elementary school required approximately two months to collect the interaction dataset ( Kanda et al., 2007). For example, Kanda ( Kanda et al., 2010) developed a massive sensor network system to observe human activity in a shopping mall environment, over a period of 25 days. A conventional strategy for assessing human activity in their interaction with robots is via video surveillance systems, such as motion capture systems. One of such challenges is the collection of a dataset for machine learning in HRI ( Amershi et al., 2014), which is required to learn and model human activities. Owing to the complexity of the HRI system, there are several challenges facing its research activities. Human-robot interaction (HRI) is one of the most active research interest in robotics and intelligent systems. To confirm the feasibility of the system in a practical HRI scenario, we applied the proposed system to three case studies, including a robot competition named via these case studies, we validated the system’s usefulness and its potential for the development and evaluation of social intelligence via multimodal HRI. To realize a flexible and reusable system, we developed a real-time bridging mechanism between the robot operating system (ROS) and Unity. ![]() Hence, the purpose of this study is to propose a research platform that can comprehensively provide the elements required for HRI research by integrating VR and cloud technologies. In particular, the benefits of integration with cloud computing have not been comprehensively considered. Although VR tools with their features have been applied and developed in previous HRI research, all-encompassing tools or frameworks remain unavailable. The significant advantages of VR systems for HRI are: 1) cost reduction, as experimental facilities are not required in a real environment 2) provision of the same environmental and embodied interaction conditions to test subjects 3) visualization of arbitrary information and situations that cannot occur in reality, such as playback of past experiences, and 4) ease of access to an immersive and natural interface for robot/avatar teleoperations. Recent technology in virtual reality (VR) can potentially address these time and effort challenges. (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)ĭont know if it belongs in the unity domain or the steam vr domain so ive asked in both, really need to find a solution to this fast so i can work on my program again.Research on Human-Robot Interaction (HRI) requires the substantial consideration of an experimental design, as well as a significant amount of time to practice the subject experiment. Valve.VR.SteamVR_Render+c_Iterator0.MoveNext () (at Assets/SteamVR/Scripts/SteamVR_Render.cs:133) Valve.VR.OpenVR.get_Compositor () (at Assets/SteamVR/Plugins/openvr_api.cs:5982) Valve.VR.OpenVR+COpenVRContext.VRCompositor () (at Assets/SteamVR/Plugins/openvr_api.cs:5825) (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)’ Valve.VR.InteractionSystem.ChaperoneInfo+c_Iterator0.MoveNext () (at Assets/SteamVR/InteractionSystem/Teleport/Scripts/ChaperoneInfo.cs:57) Valve.VR.OpenVR.get_Chaperone () (at Assets/SteamVR/Plugins/openvr_api.cs:5980) Valve.VR.OpenVR+COpenVRContext.VRChaperone () (at Assets/SteamVR/Plugins/openvr_api.cs:5799) Valve.VR.SteamVR_Render.OnEnable () (at Assets/SteamVR/Scripts/SteamVR_Render.cs:253) Valve.VR.OpenVR.get_Screenshots () (at Assets/SteamVR/Plugins/openvr_api.cs:5988) Valve.VR.OpenVR+COpenVRContext.VRScreenshots () (at Assets/SteamVR/Plugins/openvr_api.cs:5903) Valve.VR.OpenVR+COpenVRContext.CheckClear () (at Assets/SteamVR/Plugins/openvr_api.cs:5777) Valve.VR.OpenVR.GetInitToken () (at Assets/SteamVR/Plugins/openvr_api.cs:5527) Id really like to know whats going on and how to fix this. Googling resulted in similar issues 2 years ago but the problem then was with the build, its similar here i dont get openvr_api.dll when i build and the errors show up in the console when im in unity but adding the file to a build version doesnt help me as i need it to work on the program in unity. Hi, so i was developing a program using unity 2018.2.15 and for some stupid reason decided to update to latest unity version 2018.3.1f1 and now im getting three distinct error i cant fix on my own because i got no clue where they came from or whats causing them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |